Microsoft announced Wednesday the compatibility of Windows 10 and native Windows applications with ARM-based processors, including Qualcomm Tuck Windows 10 Into ARM Devices , Qualcomm’s Snapdragon, which currently feeds a large percentage of Android devices.
Microsoft Qualcomm Tuck Windows 10 Into ARM Devices
One of the highlights of this year’s WinHEC Windows Hardware Engineering (WinHEC) event in Shenzhen, China will allow Windows applications, peripherals, and enterprise solutions to run on new, ever-performing mobile PCs And always connected.
Through this collaboration, companies are encouraging hardware partners to develop Window 10 devices with Qualcomm Snapdragon that run Win32 and Windows x86 universal applications. In addition to Microsoft productivity applications, such as Microsoft Office, they could include third-party programs such as Adobe Photoshop, as well as Windows games, developed by many companies.
The applications would be the same as those designed to work on a desktop or laptop computer, but they would be fully compatible with cellular PCs – meaning that mobile users should no longer sacrifice functionality or functionality.
Microsoft has been largely unsuccessful in its efforts to break into the smartphone space with its Windows Phone devices. Instead, it has rotated to cellular PCs, which will be built on the Windows x86 code, using the ARM architecture.
The process may not be as simple as running real applications directly on the small screen though.
“This continuum will allow you to plug a Windows 10 cellular PC into a dock, where it connects to a PC monitor, keyboard and mouse,” said Ian Fogg, Senior Director for Mobile Telecommunications and IHS Markit.
“To date, this experience has been hampered by the fact that x86 applications have had to run on a desktop processor,” he told TechNewsWorld. “This is suitable for applications to run on a smartphone.”
They don’t mean that the user experience will be the same as that one might find when using an actual desktop computer, however.
“The question is how fast applications work, and how much extra power they will use,” noted Fogg.
Types of applications
Office, Photoshop and Windows 10 games all will be compatible.
“Microsoft called these three because they are widely used – and in the case of Photoshop it is known to benefit from great computing power,” noted Fogg.
“This could be an indicator of how the processor can handle these applications,” he suggested. “However, the question remains how it will work. Executing something like Photoshop or games at minimum level does not offer the same experience that one might hope to have.”
Games tend to require tremendous processing power, often even more than Photoshop, but that’s just a consideration that needs to be addressed. What has not been explained is how the cellular PC platform will support video or sound.
“Initially, the impact on the game will be minimal,” said Joost van Dreunen, senior analyst at SuperData Research.
“Qualcomm does not have a strong presence in the gaming market, but the focus on the coming period is clearly on improving visuals across the industry,” he told TechNewsWorld. “This year we have already witnessed a huge leap in visual processing power for PC gamers, for example, and a substantial reduction in the power consumption of devices.
In the longer term, “porting Win10 to ARM would pave the way for a bunch of gaming applications to encounter more easily,” noted Roger L. Kay, senior analyst at Endpoint Technologies Associates.
“As a general rule, ARM would be powerless than x86, which bodes well for the mobile battery life,” he told TechNewsWorld.
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RV and beyond
The integration between Microsoft and Qualcomm could provide greater efficiency in the development of virtual reality, augmented reality and enhanced reality game applications.
“Existing RV programs could also come through,” Kay suggested. “The port would not be quite trivial, however – there are many moving parts.”
The partnership “should not, by itself, skew the game landscape in favor of either company,” said Van Drunen of SuperData, “but as we get closer to the augmented reality – – we will start seeing promising collaborations between the two companies. “